One of those words gamers use to describe Elo is “elo hell”. Elo hell doesn’t exist as a place, but rather a state or mind that you own and control.
As a fair way of matching players, the Elo system was used in competitive gaming. Each game uses its own system, which takes into account different metrics. These systems are based on the Elo rating system, which was developed by Arpad Elo, a Hungarian-American professor of physics.
Professor Elo competed in chess with the United States Chess Federation, the governing body of chess competitions in the United States. It was established in 1939. The Harkness Rating System, which Kenneth Harkness developed at the time, was used by the USCF.
The Harkness Rating System was simple and took only into account wins and losses. This was a simple, but not effective way to determine the player’s level. Professor Elo saw the flaws and developed a new system.
The Elo rating system took into account the player’s overall performance and stats. The data shows that a player who wins more matches than they expected will have a higher rating. Their rating will drop if they lose many matches.
In 1960, the USCF introduced the Elo system and in 1970, the World Chess Federation adopted the Elo system.
What is the Elo method used in games?
The question “what is elo” has a clear answer: Every competitive game uses a modified Elo system. Different games use different metrics.
PUBG uses the original Elo system. Losing decreases the rating, while winning increases it. Losing one game doesn’t make a difference in how ratings change. PUBG uses separate ranking systems for each mode.
CS:GO needs more data to determine the ranking players. The game is based on the number of rounds won, not the overall outcome. It also considers the ranking of opponents and teammates. For example, a Gold Nova III player who is also a Gold Nova I teammate will likely get a higher ranking. It informs the game which player is the highest-ranked and who is carrying the rest.
The ranking system in Rainbow Six Siege can be confusing. This is a common misconception. Rainbow Six ranks players according to their ability to take down opponents of higher ranks. It’s worth more to beat a Gold player than to defeat a Bronze or Silver opponent for a Silver player.
League of Legends used the Elo system up to season three, when it switched to its own system. Based on how they perform against other ranks, wins and losses, each player gets a Matchmaking Rating (or MMR). The players don’t see this number, but it affects how many League points they win or lose depending upon the outcome. Each game mode has its own ranking system.
What can I do to improve my Elo?
Whatever game you play, your goal is to reach the highest level. Overwatch and League have a large player base that is located in the middle ranks, such as Gold. It is nearly as rare to be at the bottom ranks as it is at the top. Don’t be discouraged if you are at the bottom. You’re still special.
It can take some time to improve your Elo. These are some universal tips that will help you improve your Elo.
- Communicate clearly. Only say what you really need to. Overcommunicating can be as harmful as, or worse than, not communicating at all. Do not clutter your communication channels, or you will be muted by your colleagues.
- Concentrate on your own performance. Do not waste your time pointing out the mistakes of others. You don’t have to tell them what they are doing wrong. It won’t magically make a teammate a better player if you ask them to improve their game.
- Never give up. Don’t quit, even if you feel the game is over. Your Elo will suffer more from a loss than regular losses. It informs the game that your quit matches are abandoned, which is not a trait that’s characteristic of a skilled player.
- Practice and perfect your craft. It is not a good idea to try to master every role in games that have fixed roles. You should choose the role that works for you, and then practice until you are the best at it. Learn from professional players and practice your aiming. Practice makes perfect.